Edition |
2nd ed. |
Description |
1 online resource |
|
text txt rdacontent |
|
computer c rdamedia |
|
online resource cr rdacarrier |
|
text file |
Summary |
The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering. This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects. |
Contents |
Chapter 1: Motion Capture Primer -- Chapter 2: Motion Capture CASE STUDIES AND Controversy -- Chapter 3: The Motion Capture Session -- Chapter 4: The Motion Data -- Chapter 5: Setting Up Your Character Conclusion -- Appendix A: Motion Capture Equipment and Software Manufacturers -- Appendix B: Motion Capture Service Providers -- Appendix C: Web Resources. |
Note |
Print version record. |
Bibliography |
Includes bibliographical references and index. |
Note |
Copyright: Elsevier Science & Technology 2011 |
Subject |
Computer animation.
|
|
Animation par ordinateur.
|
|
computer animation.
|
|
COMPUTERS -- Computer Graphics -- Image Processing.
|
|
PHOTOGRAPHY -- Techniques -- Digital.
|
|
Computer animation
|
Other Form: |
Print version: Menache, Alberto, 1961- Understanding motion capture for computer animation. 2nd ed. Burlington, MA : Morgan kaufmann, ©2011 9780123814968 (DLC) 2010035604 (OCoLC)641537758 |
ISBN |
9780123814968 (electronic bk.) |
|
0123814960 (electronic bk.) |
|
9780123814975 (electronic bk.) |
|
0123814979 (electronic bk.) |
Standard No. |
C20090629895 |
|
9780123814968 |
|
AU@ 000048635174 |
|
AU@ 000050767300 |
|
AU@ 000067103540 |
|
CHNEW 001010002 |
|
DEBBG BV039827102 |
|
DEBBG BV041120311 |
|
DEBBG BV042300718 |
|
DEBSZ 367744899 |
|
DEBSZ 396682049 |
|
DEBSZ 430921942 |
|
NZ1 13761756 |
|
NZ1 13849345 |
|
NZ1 13924926 |
|
DKDLA 820120-katalog:9910110101405765 |
|