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Author Thieme, Richard.

Title Islands in the clickstream : reflections on life in a virtual world / Richard Thieme ; foreword by Andrew Briney.

Imprint Rockland, MA : Syngress Pub. : Distributed by O'Reilly & Associates, ©2004.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource (xx, 336 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
data file
Note Print version record.
Summary CNN called Richard Thieme "a member of the cyber avant-garde". Digital Delirium named him "one of the most creative minds of the digital generation". Now Richard Thieme's wisdom on the social and cultural dimensions of technology is available in a single volume. "Islands in the Clickstream" ranges beyond the impact of technology to spirituality, psychological insight, and social commentary. Now that people are used to living in virtual worlds and move easily between online and offline worlds, they want to connect that experience to the deeper issues of our lives, including spiritual issues. Some examples include "Dreams Engineers Have", "The Crazy Lady on the Treadmill", and "Whistleblowers and Team Players". These essays raise serious questions for thoughtful readers. They have attracted favorable commentary from around the world and a fanatic, almost rabid fan base. * This author has become an extremely popular and highly visible talking head. He is a rare "personality" in the otherwise bland world of technology commentators. * The book leverages the loyalty of his audience in the same way Bill O'Reilly's "The O'Reilly Factor" and Al Franken's "Lies and the Lying Liars Who Tell Them" do. * The book is an easy read intended to provoke thought, discussion and disagreement
Contents Cover; Acknowledgments; Preface; About the Author; Contents; Foreword; Chapter 1 Introduction: This is the Way the Internet Works; Ferg's Law; Chapter 2 Computer-Mediated Living: The Digital Filter; Games Engineers Play; Dreams Engineers Have; Fractals, Hammers, and Other Tools; Not a Book; Darling; Sneaking Up On Ourselves; The Air We Breathe; Voyagers; Densities; Waiting for the Bard Group; Humanity Morphing; Necessary Fictions; Building the Matrix; History and Myth; Modules and Metaphors; Beyond Belief; The Crazy Lady on the Treadmill; Chapter 3 Doing Business Digitally
Failing into SuccessGenerating Power; Digital Civility; The Pattern of Community; Beanie Babies and the Source of All Things; Why the Soft Stuff is Hard; Professional Communicators; Straight Talk; Time for Yoda -- and Yodette; Whistleblowers and Team Players; Chapter 4 Hacking and the Passion for Knowledge; Fear and Trembling in Las Vegas; The Enemy is ... WHO?; A Moment of Clarity; If Truth Be Told; Life in Space; Don Quixote Goes Digital; Knowledge, Obsession, Daring; In Defense of Hacking; Hactivism and Soul Power; Hacking Chinatown; Hacker Generations; Chapter 5 Digital Spirituality
A Silent RetreatA Nightmare in Daylight; Mutuality, Feedback, and Accountability; The Illusion of Control; The Day the Computer Prayed; Climbing Down the Iceberg; A Digital Fable; Digital Religion; What the Platypus Dreamed; What Is, Is; Showing Up; Millenium's End; An Owl in Winter: Millenium's End II; Night Light; Breaking the Code; Invitation to a Seance; Getting Real; A Dry Run; Words, Words, Words; What Works?; Two Ways of Looking at a Network; Christmas 2001 -- The Base; Looking for Paradise; Chapter 6 Mostly True Predictions; Learning to Live in Cyberspace; Reaching the Honey
No More Pencils, No More BooksNowhere to Run, Nowhere to Hide; Where Do YouWant To Go Today?; The Digital Forest; The Challenge to Our Humanity; A Vision of Possibilities; A Flashlightin a Haunted House; When ComputersAre Free To Be Computers; Distortions; Generations; Child's Play; Chapter 7 The Psychology of Digital Life: Identity and Destiny; In Search of the Dancing Bee; Beyond the Edge; The Perils of Parallax; The Power of Projection, The Power of Digital Presence; The Voice of the Computer; Memory Storage; Detours; Christmas Presence; Winter Dreams; Summer Nights; The Power of Love
The Field of SubjectivityBut To What Purpose?; A Model for Managing Multiple Selves; The Next Bend of the River; What's His Name; No No No; Chapter 8 Political Implications; Freedom and the Net; Chapter 9 The Dark Side of the Moon and Beyond; Life in the Nudist Colony; What Is To Be Done?; Computers, Freedom, and Privacy; The Rights of Survivors; Who Cares?; Mapmaker, Mapmaker, Make Me a Map; A Digital Innocent; About Faces; The Face of Evil; The Only Thing We Have to Fear; Battlespace; Be Alert; The Power Grid; Lest We Forget; The Cycle of Complacency; The Horror of War
Subject Technology -- Social aspects.
Computers and civilization.
Ordinateurs et civilisation.
COMPUTERS -- Social Aspects -- General.
Computers and civilization
Technology -- Social aspects
Added Author Briney, Andrew.
Other Form: Print version: Thieme, Richard. Islands in the clickstream. Rockland, MA : Syngress Pub. : Distributed by O'Reilly & Associates, ©2004 1931836221 (OCoLC)56025728
ISBN 1932266798 (electronic bk.)
9781932266795 (electronic bk.)
1931836221
9781931836227
9780080480701 (electronic bk. ; Adobe Digital Editions)
0080480705 (electronic bk. ; Adobe Digital Editions)
Standard No. AU@ 000051860788
AU@ 000053018538
AU@ 000073103842
CHNEW 001004697
DEBBG BV039832464
DEBBG BV042307351
DEBSZ 405315414
GBVCP 801165792
NZ1 11942945

 
    
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