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Author Sherman, William R.

Title Understanding virtual reality : interface, application, and design / William R. Sherman, Alan B. Craig.

Imprint San Francisco, CA : Morgan Kaufmann, ©2003.

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Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource (xxiv, 582 pages, 16 unnumbered pages of plates) : illustrations (some color)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Morgan Kaufmann series in computer graphics and geometric modeling
Morgan Kaufmann series in computer graphics and geometric modeling.
Bibliography Includes bibliographical references (pages 541-556) and index.
Contents Introduction to virtual reality -- VR : the medium -- Interface to the virtual world : output -- Rendering the virtual world -- Interacting with the virtual world -- The virtual reality experience -- Experience design : applying VR to a problem -- The future of virtual reality.
Summary Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.
Note Print version record.
Subject Human-computer interaction.
Virtual reality.
Virtual Reality
Attitude to Computers
Interaction personne-ordinateur.
Réalité virtuelle.
virtual reality.
COMPUTERS -- Interactive & Multimedia.
COMPUTERS -- Social Aspects -- Human-Computer Interaction.
Human-computer interaction
Virtual reality
Added Author Craig, Alan B.
Other Form: Print version: Sherman, William R. Understanding virtual reality. San Francisco, CA : Morgan Kaufmann, ©2003 9781558603530 (OCoLC)50631811
ISBN 9780080520094 (electronic bk.)
008052009X (electronic bk.)
9781558603530
1558603530
Standard No. AU@ 000050492354
AU@ 000053046116
CHNEW 001006913
DEBBG BV041119967
DEBBG BV042307592
DEBBG BV043044825
DEBSZ 396678556
DEBSZ 405312059
DEBSZ 422064661
DEBSZ 434184675
DKDLA 820120-katalog:9910110310905765
NZ1 12435516
UKMGB 017583715

 
    
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