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Electronic Book
Author Lauwaert, Maaike.

Title The place of play : toys and digital cultures / Maaike Lauwaert.

Imprint Amsterdam : Amsterdam University Press, ©2009.

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (159 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series MediaMatters
MediaMatters.
Bibliography Includes bibliographical references (pages 139-151) and index.
Contents Introduction. Changing Practices, Shifting Sites -- Core and Periphery of Play -- Part I: New Children, Different Toys -- The Child as Consumer -- Domesticating Play -- The Child in the City -- Toys as Containers, Mediators and Promoters -- Part II: From Solitary to Networked Geographies of Play. LEGO Toys: from Wooden Blocks to Plastic Bricks -- Brand Extension & Product Differentiation -- Bringing the Fans into the Company -- Many-to-Many Geographies of Play -- Part III: Commercial Geographies of Play. Toy Towns and Simulated Cities -- A 21st-century Dollhouse: The Sims -- Unwanted Play Practices in The Sims Online -- Commodified Geographies of Play -- Part IV: Serious Geographies of Play. Participation Tools -- Participation Processes -- Purposeful Play -- Serious Geographies of Play -- Conclusion. Changing Geographies of Play -- Making Do.
pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play.
Summary A fascinating, eclectic analysis of the changing geographies of play in contemporary society.
Note Print version record.
Language English.
Subject Video games -- Social aspects.
Video games -- Social aspects -- Case studies.
Games and technology.
Jeux et technologie.
Computing and information technology.
Graphical and digital media applications.
Society and social sciences.
Society and culture: general.
Media studies.
The arts.
Film, TV and radio.
Humanities.
History.
Mathematics and science.
Science: general issues.
GAMES -- Video & Electronic.
SCIENCE -- General.
Computer games -- Social aspects
Games and technology
Indexed Term Multi-User.
Genre/Form Electronic books.
Case studies
Case studies.
Études de cas.
Other Form: Print version: 9789089640802
ISBN 9789048507962 (electronic bk.)
9048507960 (electronic bk.)
9780821379233 (electronic bk.)
0821379232 (electronic bk.)
9089640800
9789089640802
1282171461
9781282171466
Standard No. 9789048507962
9786612171468
CDX 10468037
AU@ 000048796852
AU@ 000051337367
AU@ 000051670578
AU@ 000058164935
AU@ 000060063709
DEBBG BV043065635
DEBBG BV044138043
DEBBG BV044138673
DEBSZ 396291147
DEBSZ 396297633
DEBSZ 421967447
GBVCP 1003605796
GBVCP 865730911
NZ1 13448351
NZ1 13926275
NZ1 14936122

 
    
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