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Author Craig, Alan B.

Title Understanding augmented reality : concepts and applications / Alan B. Craig.

Imprint Amsterdam : Morgan Kaufmann, 2013.

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Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
data file rda
Summary "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- Provided by publisher.
Bibliography Includes bibliographical references and index.
Contents Ch. 1 What Is Augmented Reality? -- Introduction -- Where Did Augmented Reality Come From? -- Other Enhancements -- Why Digital Enhancement of the Real World Rather Than Physical Enhancement? -- Augmented Reality -- The Physical World Is Augmented by Digital Information That Is Superimposed on a View of the Physical World -- The Information Is Displayed in Registration with the Physical World -- The Information Displayed Is Dependent on the Geographic Location of the Real World and the Physical Perspective of the Person in the Physical World -- The Relationship Between Augmented Reality and Other Technologies -- Media -- Technologies -- Other Ideas Related to the Spectrum Between Real and Virtual Worlds -- Summary of Related Technologies -- Summary -- ch. 2 Augmented Reality Concepts -- Introduction -- How Does Augmented Reality Work? -- The Two-Step Process of Augmented Reality Applications -- Sensor(s) -- Processor -- Display.
Concepts Related to Augmented Reality -- Computer Graphics -- Dimensionality -- Depth Cues -- Registration and Latency -- Ingredients of an Augmented Reality Experience -- Augmented Reality Application -- Content -- Interaction -- Technology -- The Physical World -- Participant(s) -- Summary -- ch. 3 Augmented Reality Hardware -- Introduction -- Major Hardware Components for Augmented Reality Systems -- Sensors -- Processors -- Displays -- Augmented Reality System -- Summary -- ch. 4 Augmented Reality Software -- Introduction -- Major Software Components for Augmented Reality Systems -- Software Involved Directly in the Augmented Reality Application -- Software Used to Create the Augmented Reality Application -- Software used to Create Content for the Augmented Reality Application -- Software for Creating and Editing Three-Dimensional Graphics -- Other Software Related to Augmented Reality -- Putting It All Together -- Summary.
Ch. 5 Content Is Key! -- Augmented Reality Content -- Introduction -- What Is Content? -- Attributes of Different Ways of Representing Content -- Creating Visual Content -- Three-Dimensional Objects -- Two-Dimensional Images -- Visual Elements That Vary with Time (Animation) -- Creating Audio Content -- Creating Content for Other Senses (Touch, Taste, Smell) -- Representation and Perceptual Issues -- Representation and Our Senses -- Summary -- ch. 6 Interaction in Augmented Reality -- Introduction -- What Is Interaction? -- Interaction in the Real World -- Manipulation -- Navigation -- Communication and Multiperson Augmented Reality Applications -- Interaction in Projected Augmented Reality Environments -- Subjective vs Objective Point of View -- Summary -- ch. 7 Mobile Augmented Reality -- Introduction -- What Is Mobile Augmented Reality? -- Advantages and Disadvantages of Mobile Augmented Reality -- Advantages of Mobile Augmented Reality Applications.
Disadvantages of Mobile Augmented Reality Applications -- Architectures for Mobile Augmented Reality Systems -- Summary -- ch. 8 Augmented Reality Applications -- Introduction -- What Makes a Good Augmented Reality Application? -- Application Areas -- Magic Books -- Magic Mirrors -- Magic Windows and Doors -- Magic Lens -- Navigation Assistance -- Nonreferential Augmentation -- Objective View Augmented Reality -- Collaborative Augmented Reality -- Applying Augmented Reality to a Problem -- Evaluating Augmented Reality Applications -- Why Evaluate Augmented Reality Applications? -- Evaluation Questions -- Example Augmented Reality Applications -- The Ethnobotany Workbook -- colAR -- Amazing Animals of New Zealand -- T. rex -- Anatomy -- Summary -- ch. 9 The Future of Augmented Reality -- Introduction -- The Current State of Augmented Reality -- The State of Augmented Reality Applications -- The State of Augmented Reality Technology.
The State of Augmented Reality Content Development -- Why Consider the Future? -- Trends in Augmented Reality -- Trends Toward Mobile Augmented Reality Applications -- A Trend Away from Specialized Fiducial Markers -- A Trend Toward Improved Tracking and Hybrid Tracking Technologies -- A Trend Toward Less Encumbrance with Augmented Reality Systems -- A Trend Toward Display to More Senses with Augmented Reality Systems -- A Trend Toward Higher Fidelity Representations and Displays -- A Slow Trend Toward Projection Augmented Reality Systems -- A Trend Toward More Control Being Done in the Real World -- A Trend Toward Multiperson Applications and Private Applications -- A Trend Toward Applications with Readily Swappable Content -- A Trend Toward Repositories of Augmented Reality Content and Applications -- A Trend Toward More Application Areas -- A Trend Toward Ubiquitous Content and Channels of Augmentations.
A Trend Toward New Mechanisms for Augmentation Discovery -- A Trend Toward Easy-to-Use Authoring Tools for Augmented Reality Experiences -- A Trend Toward Attention to Disabilities and Challenges -- A Trend Toward Better, More Formal Evaluation of Augmented Reality Experiences -- Intellectual Property in Augmented Reality Applications -- Summary.
Subject Augmented reality.
Réalité augmentée.
augmented reality.
COMPUTERS -- Virtual Worlds.
Augmented reality
Engineering & Applied Sciences.
Computer Science.
Genre/Form dissertations.
Academic theses
Academic theses.
Thèses et écrits académiques.
Other Form: Print version: Craig, Alan B. Understanding augmented reality 9780240824086
ISBN 9780240824109 (electronic bk.)
0240824105 (electronic bk.)
1299553176 (electronic bk.)
9781299553170 (electronic bk.)
9780240824086
0240824083
Standard No. (WaSeSS)ssj0000873985
AU@ 000051539677
AU@ 000051860796
AU@ 000059330263
CHNEW 000617732
CHVBK 30318471X
DEBBG BV042314320
DEBSZ 405348231
DEBSZ 414167430
NZ1 15177337

 
    
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