Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
Record 9 of 203
Previous Record Next Record
E-Book/E-Doc
Author Arnowitz, Jonathan.

Title Effective prototyping for software makers / Jonathan Arnowitz, Michael Arent, Nevin Berger.

Imprint Amsterdam ; Boston : Elsevier, ©2007.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Edition 1st ed.
Description 1 online resource (xxxviii, 584 pages) : illustrations (some color)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series The Morgan Kaufmann series in interactive technologies
Morgan Kaufmann series in interactive technologies.
Note Print version record.
Bibliography Includes bibliographical references and index.
Summary Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototypingand its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process. This book will help software makersdevelopers, designers, and architectsbuild effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately. This practical, informative book will help anyonewhether or not one has artistic talent, access to special tools, or programming abilityto use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. Features * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC. Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents. Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping.
Contents Preface: Effective Prototyping, why this book? -- 1: Why Prototyping -- 2: The effective prototyping process -- 3: Verify prototype assumptions and requirements -- 4: Develop Task Flows and Scenarios -- 5: Define prototype content and fidelity -- 6: Determine Characteristics -- 7: Choose a Method -- 8: Choose a Prototyping Tool -- 9: Establish the design criteria -- 10: Create the Design -- 11: Review the Design: the internal review -- 12: Validate and iterate the prototype -- 13: Deploy the design -- 14: Card sorting -- 15: Wireframe prototyping -- 16: Storyboard prototyping -- 17: Paper prototyping -- 18: Digital interactive prototyping -- 19: Blank model prototyping -- 20: Video prototyping -- 21: Wizard of Oz prototyping -- 22: Coded prototyping -- 23: Prototyping with office suite applications -- 24: Prototyping with Visio -- 25: Prototyping with Acrobat -- 26: Prototyping with Photoshop.
Subject Computer software -- Development.
COMPUTERS -- Programming -- Open Source.
COMPUTERS -- Software Development & Engineering -- Tools.
COMPUTERS -- Software Development & Engineering -- General.
Computer software -- Development
Added Author Arent, Michael.
Berger, Nevin.
Other Form: Print version: Arnowitz, Jonathan. Effective prototyping for software makers. 1st ed. Amsterdam ; Boston : Elsevier, ©2007 0120885689 9780120885688 (DLC) 2006019373 (OCoLC)70131107
ISBN 9780080468969 (electronic bk.)
0080468969 (electronic bk.)
9780120885688
0120885689
Standard No. AU@ 000051561682
AU@ 000051859868
AU@ 000066217779
CHNEW 001006273
DEBBG BV042314199
DEBBG BV043044645
DEBBG BV044122812
DEBSZ 405356897
DEBSZ 415604435
DEBSZ 422222771
DEBSZ 434185043
DKDLA 820120-katalog:999908075805765
GBVCP 560397453
NZ1 11778442
NZ1 15177162
UKMGB 017581213

 
    
Available items only