Description |
1 online resource (xxiii, 503 pages, 4 unnumbered pages of plates) : illustrations (some color) |
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text txt rdacontent |
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computer c rdamedia |
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online resource cr rdacarrier |
Bibliography |
Includes bibliographical references and index. |
Summary |
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. |
Note |
Print version record. |
Contents |
Front Cover -- Computer Graphics: Developments in Virtual Environments -- Copyright Page -- Table of Contents -- Contributors -- Introduction -- Part 1: Techniques in modelling virtual environments -- Chapter 1. Implicit surfaces for semi-automatic medical organs reconstruction -- 1.1 Introduction -- 1.2 Shape Reconstruction with Implicit Surfaces -- 1.3 A Novel Method for Reconstruction -- 1.4 Interface for Semi-Automatic Reconstruction -- 1.5 Experimental Results -- 1.6 Conclusion -- Acknowledgements -- References |
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Chapter 2. Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants2.1 Introduction -- 2.2 Data-dependent Tnangulations -- 2.3 Adaptive Sampling of Smooth Surfaces -- 2.4 Conclusion -- References -- Chapter 3. Metamorphosis of freeform curves and surfaces -- 3.1 Introduction -- 3.2 Metamorphosis using Simple Convex Combination -- 3.3 Metamorphosis using Multiresolution Decomposition -- 3.4 Metamorphosis using Edge Cutting -- 3.5 Extensions and Conclusions -- References -- Part 2: Rendering virtual environments |
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Chapter 4. Pixel-independent ray tracing4.1 Introduction -- 4.2. Reconstruction and the Eye -- 4.3 Adaptive Samples -- 4.4 Stochastic Samples -- 4.5 Subsampling -- 4.6 Delaunay Triangles -- 4.7 Reconstruction Strategy -- 4.8 Efficiency -- 4.9 Conclusion -- References -- Chapter 5. Interactive walk-through using particle tracing -- 5.1 Introduction -- 5.2 Particle Tracing and Higher-order Approximation of Illumination -- 5.3 Importance-driven Particle Tracing -- 5.4 Interactive Walk-through architecture -- 5.5 Implementation -- 5.6 Discussion |
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5.7 Conclusion5.8 Acknowledgements -- References -- Chapter 6. A radiosity system for real-time photo-realism -- 6.1 Introduction -- 6.2 Parallel Model -- 6.3 The Radiosity Algorithm -- 6.4 Implications of Volatile Geometry -- 6.5 Data Distribution -- 6.6 Rendering of Scenes -- 6.7 Evaluation of the System -- 6.8 Conclusion -- References -- Chapter 7. A domain decomposition method for radiosity -- 7.1 Introduction -- 7.2 Previous work -- 7.3 Partitioning -- 7.4 The DDM for radiosity -- 7.5 Parallel Issues -- 7.6 Complexity |
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7.7 Conclusion and future workAcknowledgements -- References -- Chapter 8. Modelling the colour of water in lighting design -- 8.1 Introduction -- 8.2 Basic Ideas -- 8.3 Calculation of the Irradiance Due to the Primary Light and Interreflection -- 8.4 Rendering of the Water Surface -- 8.5 Results and Discussions -- 8.6 Conclusions -- References -- Chapter 9. Compositing computer-generated images and video films: an application for visual assessment in urban environments -- 9.1 Introduction -- 9.2 State-of-the-Art -- 9.3 Simulation of Virtual Objects |
Subject |
Computer graphics.
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Virtual reality.
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Infographie.
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Réalité virtuelle.
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computer graphics.
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virtual reality.
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COMPUTERS -- General.
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Computer graphics
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Virtual reality
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Aufsatzsammlung
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Computergrafik
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Cyberspace
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Added Author |
Earnshaw, Rae A., 1944-
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Vince, John (John A.)
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Other Form: |
Print version: Computer graphics 0122277414 (OCoLC)33203676 |
ISBN |
9781483297453 (electronic bk.) |
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1483297454 (electronic bk.) |
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0122277414 |
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9780122277412 |
Standard No. |
AU@ 000056933629 |
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DEBBG BV042987868 |
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DEBBG BV043622995 |
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DEBSZ 449515060 |
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NZ1 15922184 |
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DKDLA 820120-katalog:9910110076405765 |
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