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Author Cantrell, Bradley.

Title Modeling the environment : techniques and tools for the 3d illustration of dynamic landscapes / Bradley Cantrell, Natalie Yates.

Imprint Hoboken : John Wiley & Sons, 2012.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 Engineering E-Book  Electronic Book    ---  Available
Description 1 online resource : illustrations, phot
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Bibliography Includes bibliographical references and index.
Contents Cover; Title Page; Copyright; Foreword; Preface; Acknowledgments; Part 1: Introduction; Chapter 1: Overview of Media; Current Methods and Work Flows; Reliance on Design Drawings; Chapter 2: Digital Media Industries; Film . Video; CG and Visual Effects; Video Games; Interactive Media; Chapter 3: Digital Media; New Modes of Participation; Craft; Repetition and Recursion; Mediated Environments; Chapter 4: Representation, Illustration, and Simulation; Definitions; Roles; Chapter 5: Design Practice; Current Practice; Design Process: Heuristics; Possibilities and Futures; Part 2: Scene.
Chapter 6: Diorama: Setting the StageTaming Infinite Worlds: Limiting the Workspace; Working in Measured Space; Composition: Foreground/Middleground/Background; Composition: Ground/Horizon/Sky; Modeling Strategy: Narrative; Chapter 7: Arranging the Elements; Positioning Elements in 3D Space; Setting Up a 3D Diorama; Proposed and Contextual; Dynamic Elements; Chapter 8: Composition and Views; The Camera; Framing the Composition; Major Film Shots; Chapter 9: Movement in the Environment; Camera and Movement; Camera Movement in Film; Animating the Camera; Pacing and Motion; Part 3: Object.
Chapter 10: ObjectTypologies; Site Elements; Infrastructural; Vegetation; Object in Context; Chapter 11: Modeling Overview; Components of Polygons; Operations; Modeling from Primitives; Chapter 12: Using CAD Linework; Refining and Importing; Extruding CAD Linework; Chapter 13: Polygon Modeling; Image Planes; Chapter 14: Spline Modeling; Components of Splines; What Are NURBS?; Operations; Technique; Chapter 15: Materiality; Material Types; Relationship of Material to Surface; Part 4: Terrain; Chapter 16: Terrain . Surface; Scale of Surfaces; Data and Surface Framework; Typologies.
RepresentationChapter 17: Terrain Construction; Using Contour Data; Splines . Sections; Chapter 18: Terrain Modeling . Meshes; Meshes; Displacement; Chapter 19: Surface Materials; Displacement and Bump Mapping; Water; Noise Modifier; Chapter 20: Distributions; Scatter; Paint Objects; Hair; Part 5: Atmosphere; Chapter 21: Lighting . Atmosphere; Lighting; Time of Day; Weather; Artificial Light and Pollution; Chapter 22: Rendering and Lighting Systems; mental ray; Lights; Shadows; Daylight Systems; Final Gather and Global Illumination; Chapter 23: Atmospheric Conditions; Haze and Fog; Clouds.
Sunset/SunriseChapter 24: Advanced and Real-Time Lighting Systems; Caustics; HDR Imagery; iray; Alternative Renderers; Chapter 25: Temporal Atmospheres; Perception of Time; Wind; Part 6: Simulation; Chapter 26: Animation; Motion and Keyframing; Animation Tools; Output Methods; Chapter 27: Linking . Controllers; Hierarchy and Linking; Parameter Curve Out of Range; Controllers and Constraints; Chapter 28: Animation Techniques; Animating Component Construction; Terrain Animation; Construction; Chapter 29: Simulation . Rigid Bodies; Introduction; Rigid Body Simulation.
Summary A single-source guide to harnessing the power of 3D visualization tools for analysis and representation of landscapes Current technology allows designers to model environmental phenomena and space in new and exciting ways that go beyond the two-dimensional plane. The models, illustrations, and animations that can be created usher in a new paradigm of landscape representation that can become analytical tools as well as beautiful imagery. The text focuses on digital modeling methods that can be used to express rich environments using digital tools to develop, composite, and animate scenes. This f.
Note Print version record.
Subject Environmental geography -- Data processing.
Landforms -- Simulation methods.
BUSINESS & ECONOMICS -- Environmental Economics.
BUSINESS & ECONOMICS -- Green Business.
NATURE -- Natural Resources.
Architecture. (OCoLC)fst00813346
Landschaftsplanung
Landschaftsarchitektur
Stadtplanung
Computersimulation
Dimension 3
Genre/Form Electronic books.
Added Author Yates, Natalie B.
Other Form: Print version: Cantrell, Bradley. Modeling the Environment : Techniques and Tools for the 3D Illustration of Dynamic Landscapes. Hoboken : John Wiley & Sons, 2012 9780470902943
ISBN 9781118170311 (electronic bk.)
1118170318 (electronic bk.)
9781118170335 (electronic bk.)
1118170334 (electronic bk.)
9781118167540 (ebk.)
1118167546 (ebk.)
9781118167557 (ebk.)
1118167554 (ebk.)
9781118170328 (ebk.)
1118170326 (ebk.)
9780470902943 (pbk.)
0470902949 (pbk.)
Music No. EB00062880 Recorded Books
Standard No. AU@ 000052898915
DEBBG BV041053178
DEBBG BV041558629
DEBBG BV041906390
DEBSZ 431067511

 
    
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