Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
Print Material
Author Ruggill, Judd Ethan.

Title Tempest : geometries of play / Judd Ethan Ruggill and Ken S. McAllister.

Publication Info. Ann Arbor : University of Michigan Press, 2015.

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (154 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
data file
Series Landmark video games
Landmark video games.
Bibliography Includes bibliographical references and index.
Contents Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.
Summary "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description
Note Print version record.
Access Open Access EbpS
Subject Tempest (Video game)
Video games -- Design -- History.
Video games -- Social aspects -- United States.
Tempest (Jeu)
Jeux vidéo -- Conception -- Histoire.
Jeux vidéo -- Aspect social -- États-Unis.
Digital video: professional.
Information technology: general issues.
COMPUTERS -- General.
Tempest (Video game)
Video games -- Design
Video games -- Social aspects
United States https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq
Videospiel
Ästhetik
Design
Genre/Form History.
History
History.
Added Author McAllister, Ken S., 1966-
Other Form: Print version: Ruggill, Judd Ethan. Tempest. Ann Arbor : University of Michigan Press, 2015 9780472052691 (DLC) 2015013797 (OCoLC)915496198
ISBN 9780472900107 (electronic bk.)
0472900102 (electronic bk.)
9780472121144 (ebook)
0472121146
9780472121144
9780472052691
0472052691
9780472072699
0472072692
Standard No. 10.3998/lvg.13030180.0001.001
AU@ 000058392952
AU@ 000066533006
DEBSZ 454932197
GBVCP 865794308

 
    
Available items only