Description |
1 online resource (80 pages) : color illustrations |
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text txt rdacontent |
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computer c rdamedia |
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online resource cr rdacarrier |
Bibliography |
Includes bibliographical references and index. |
Contents |
Important events in the world of esports -- A human drama -- A global phenomenon -- Inside the world of pro gamers -- Building esports teams -- Esports in education. |
Indexed In: |
Booklist, 12/1/2020 |
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Kirkus Review, 9/1/2020 |
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School Library Journal, 12/2020 |
Summary |
Examines the rise of the phenomenon of esports and global video game competition culture. Discusses what it is like to be on an esports team, how they compete, what it is like to be a spectator at highly advertised competitions. |
Audience |
6-12. |
System Details |
Mode of access: World Wide Web. |
Note |
Description based on book record. |
Subject |
eSports (Contests)
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Video games.
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Video gamers.
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Electronic books.
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Added Title |
E-sports and the new gaming culture |
ISBN |
9781682829264 |
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