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Author Blom, Joleen author.

Title Video Game Characters and Transmedia Storytelling The Dynamic Game Character Joleen Blom.

Publication Info. Amsterdam Amsterdam University Press

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (204 pages) illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
digital rdatr
Series Games and Play
Games and Play.
Note "Amsterdam University Press"
A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character's transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index .
Summary Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the <cite>Mass Effect</cite> series, <cite>Persona 5, Hades, Animal Crossing: New Horizons</cite> and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
Note Vendor-supplied metadata.
Contents Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography
3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters
A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index
Subject Digital storytelling.
Video game characters.
Récits numériques.
Personnages de jeux vidéo.
Media studies.
Game theory.
Games development and programming.
ART / Mixed Media.
GAMES / Video & Electronic.
SOCIAL SCIENCE / Technology Studies.
Media studies.
Game theory.
Games development and programming.
Indexed Term Film, Media, and Communication
FMC
Game Studies
GAME
Media Studies
MEDIA
Dynamic Game Characters, transmedia practices, game studies, reader-response theory
Genre/Form Electronic books.
Other Form: Print version: 9789463722957
ISBN 9048553490 (electronic bk.)
9789048553495 (electronic bk.)
Standard No. 10.1515/9789048553495 doi
AU@ 000075217466

 
    
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