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Games Video And Electronic
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3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source


Mullen, Tony, 1971-
Indianapolis, Ind. : Wiley Pub., ©2010. 2010

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3D game programming all in one


Finney, Kenneth C.
Boston, MA : Thomson/Course Technology, ©2004. 2004

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Advanced 2D game development


Harbour, Jonathan S.
Boston, MA : Course Technology/Cengage Learning, ©2009. 2009

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Advanced 3D game programming with DirectX 10.0


Walsh, Peter, 1980-
Plano, Tex. : Wordware Pub., ©2008. 2008

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Advanced game design with HTML5 and JavaScript


Van der Spuy, Rex, author.
California : Apress, 2015. 2015

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AI game engine programming


Schwab, Brian.
Boston, Mass. : Course Technology, ©2009. 2009

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The art of game design : a book of lenses


Schell, Jesse.
Amsterdam ; Boston : Elsevier/Morgan Kaufmann, ©2008. 2008

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Beginner's guide to DarkBASIC game programming


Harbour, Jonathan S.
[Indianapolis, Ind.?] : Premier Press, ©2003. 2003

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Beginning Direct3D game programming


Engel, Wolfgang F.
Boston, MA : Premier Press, 2003. 2003

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Beginning game audio programming


McCuskey, Mason.
Boston, Mass. : Premier Press, a division of Course Technology, 2003. 2003

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Beginning iOS game development


Alessi, Patrick.
Indianapolis, Ind. : Wiley Pub., 2012. 2012

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Beginning iOS6 games development


Jordan, Lucas L.
New York : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2012. 2012

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Beginning Java game development with LibGDX


Stemkoski, Lee, author.
[Berkeley, CA] : Apress, 2015. 2015

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Beginning Java SE 6 game programming


Harbour, Jonathan S.
Boston, MA : Course Technology, ©2012. 2012

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Beginning OpenGL game programming


Benstead, Luke.
Boston, MA : Course Technology, ©2009. 2009

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Behavioral mathematics for game AI


Mark, Dave.
Boston, MA ; Singapore : Course Technology Cengage Learning, 2009. 2009

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Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made


Schreier, Jason, author.
New York : Harper Paperbacks, [2017] 2017

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C# game programming for serious game creation


Schuller, Daniel.
Boston : Course Technology, ©2011. 2011

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Casual game design : designing play for the gamer in all of us


Trefry, Gregory.
Burlington, MA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010. 2010

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Challenges for game designers


Brathwaite, Brenda.
Boston, Mass. : Charles River Media, a part of Course Technology, ©2009. 2009

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Creating 3D game art for the iPhone with unity : featuring modo and Blender pipelines


McDermott, Wes.
Amsterdam ; London : Focal, ©2011. 2011

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Data structures for game programmers


Penton, Ron.
Rocklin, Calif. : Premier ; [London] : [Pearson Education] [distributor], ©2003. 2003

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David Perry on game design : a brainstorming toolbox


Perry, David, 1967-
Boston : Charles River Media, ©2009. 2009

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The essential guide to Flash games : building interactive entertainment with ActionScript 3.0


Fulton, Jeff.
[Berkeley, Calif.] : Friendsof ED ; New York : Distributed to the Book trade worldwide by Springer-Verlag, ©2010. 2010

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Essential mathematics for games and interactive applications : a programmer's guide


Van Verth, James M.
Amsterdam ; Boston : Morgan Kaufmann ; Burlington, Mass. ; Oxford : Imprint of Elsevier Science, ©2008. 2008

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Flash game development in a social, mobile, and 3D world


Gladstien, Keith.
Australia ; Boston, Mass. : Cengage Learning, 2014. 2014

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Focus on 3D models


Pipho, Evan.
[Place of publication not identified] : Premier Press, ©2003. 2003

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Focus on SDL


Pazera, Ernest.
Cincinnati, Ohio : Premier Press, ©2003. 2003

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Foundation game design with Flash


Van Der Spuy, Rex.
Berkeley, CA : Friends of Ed ; New York : Distributed to the Book trade worldwide by Springer-Verlag New York, ©2009. 2009

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Game coding complete


McShaffry, Mike.
Australia ; United States : Charles River Media/Course Technology Cengage Learning, ©2009. 2009

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Game coding complete


McShaffry, Mike.
Boston, Mass. : Course Technology PTR, 2013. 2013

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Game design essentials


Mitchell, Briar Lee.
Indianapolis, In. : Wiley, ©2012. 2012

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Game design foundations


Pedersen, Roger E.
Plano, Tex. : Wordware Pub., ©2003. 2003

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Game design : theory & practice


Rouse, Richard.
Plano : Wordware Pub., ©2001. 2001

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Game design workshop : designing, prototyping and playtesting games


Fullerton, Tracy.
San Francisco, Calif. : CMP, ©2004. 2004

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Game development and production


Bethke, Erik.
Plano, Tex. : Wordware Pub., 2002. 2002

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Game development principles


Thorn, Alan, author.
Australia : Delmar, 2013. 2013

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Game development with Unity


Menard, Michelle.
Boston, MA : Course Technology PTR, 2011. 2011

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Game graphics programming


Sherrod, Allen.
Boston, MA : Course Technology/Charles River Media/Cengage Learning, ©2008. 2008

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The game maker's apprentice : game development for beginners


Habgood, Jacob.
Berkeley, CA : Apress ; New York, NY : Distributed by Springer, ©2006. 2006

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The game maker's companion : game development : the journey continues


Habgood, Jacob.
[Berkeley, Calif.] : Apress ; New York : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2010. 2010

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Game physics engine development : how to build a robust commercial-grade physics engine for your gam


Millington, Ian.
Amsterdam ; Boston : Morgan Kaufmann Publishers, [2010]. 2010

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Game programming tricks of the trade



Cincinnati, Ohio : Premier Press, ©2002. 2002

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Game programming with Python, Lua, and Ruby


Gutschmidt, Tom (Thomas)
Boston, MA : Premier Press, ©2004. 2004

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Game programming with Silverlight


Snow, Michael (Mike)
Boston, MA : Course Technology, ©2010. 2010

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Game scripting mastery


Varanese, Alex.
[Place of publication not identified] : Premier Press, ©2003. 2003

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