Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
Record 5 of 58
Previous Record Next Record
E-Book/E-Doc
Author Rossignol, Jim, 1978- author.

Title This gaming life : travels in three cities / Jim Rossignol.

Publication Info. Ann Arbor : University of Michigan Press, 2008.

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (213 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file
Contents London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist.
Bibliography Includes bibliographical references and index.
Summary ""In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a videogame. It was the best thing that ever happened to me." So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job--as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol's encounters in three cities: London, Seoul, and Reyjkavik. From his days as a Quake genius in London's increasingly corporate gaming culture; to Korea, where gaming is a high stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the "serious" educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences."--Publisher's description
Note Print version record.
Subject Video games -- Social aspects.
Video games -- Psychological aspects.
Jeux vidéo -- Aspect social.
Jeux vidéo -- Aspect psychologique.
GAMES -- Board.
GAMES -- Video & Electronic.
Video games -- Psychological aspects
Video games -- Social aspects
Other Form: Print version: This gaming life. Ann Arbor : University of Michigan Press, 2008 9780472116355 (DLC) 2007052485
ISBN 9780472023141 (ebook)
0472023144 (ebook)
9780472900527 (electronic bk.)
0472900528 (electronic bk.)
0472116355 (cloth ; alk. paper)
9780472116355 (cloth ; alk. paper)
9780472033973
0472033972
Standard No. 10.3998/dcbooks.5682627.0001.001
AU@ 000051426765
GBVCP 865739730
NZ1 14936149

 
    
Available items only