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Author Brathwaite, Brenda.

Title Challenges for game designers / Brenda Brathwaite and Ian Schreiber.

Imprint Boston, Mass. : Charles River Media, a part of Course Technology, 2009.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xxiii, 317 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Bibliography Includes bibliographical references and index.
Contents Building Blocks -- Ch. 1. The Basics -- Ch. 2. Mechanics & Dynamics -- Ch. 3. Puzzle Design -- Ch. 4. Converting Digital to Physical -- Writing Game Concepts -- Ch. 5. Working with Licenses and IP -- Ch. 6. Creating Sequels -- Ch. 7. Targeting a Market -- Ch. 8. Learning an Unfamiliar Genre -- Ch. 9. Designing a Game to Tell a Story -- The Dice vs. The Brain -- Ch. 10. Elements of Chance -- Ch. 11. Elements of Skill -- Ch. 12. Balancing Challenge and Skill -- Additive and Subtractive Design -- Ch. 13. Adding and Subtracting Mechanics -- Ch. 14. Technological Constraints -- Ch. 15. Incorporating New Assets -- Ch. 16. But Make it Multiplayer -- The User Interface -- Ch. 17. Designing for a Special Controller -- Ch. 18. Creating a User Interface -- Off the Beaten Path -- Ch. 19. Games as Artistic Statements -- Ch. 20. Games for Education/Teaching -- Ch. 21. Serious Games -- Ch. 22. Casual Games -- Ch. 23. Social Networking -- Stuff That Fit Nowhere Else -- Ch. 24. You want me to do what?
Summary "Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be."--Jacket.
Subject Computer games -- Programming.
Computer graphics.
Video games -- Design.
GAMES -- Video & Electronic.
Games -- Design.
Video games -- Design.
Games.
Computer games -- Programming. (OCoLC)fst00872114
Computer graphics. (OCoLC)fst00872119
Video games -- Design. (OCoLC)fst01166425
Genre/Form Electronic books.
Added Author Schreiber, Ian. Author.
Other Form: Print version: Brathwaite, Brenda. Challenges for game designers. Boston, MA : Course Technology, 2009 9781584505808 158450580X (OCoLC)256511876
ISBN 9781584506232 (electronic bk.)
1584506237 (electronic bk.)
9781584505808
158450580X
Standard No. AU@ 000044594834
CHBIS 006150434
CHVBK 171330684
DEBBG BV043147295
DEBBG BV044096932
DEBSZ 355439808
DEBSZ 422030244
DEBSZ 449644421
HEBIS 291510272
NLGGC 380941465

 
    
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