Description |
1 online resource (204 pages) illustrations. |
|
text txt rdacontent |
|
computer c rdamedia |
|
online resource cr rdacarrier |
|
digital rdatr |
Series |
Games and Play |
|
Games and Play.
|
Note |
"Amsterdam University Press" |
|
A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character's transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index . |
Summary |
Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the <cite>Mass Effect</cite> series, <cite>Persona 5, Hades, Animal Crossing: New Horizons</cite> and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. |
Note |
Vendor-supplied metadata. |
Contents |
Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography |
|
3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters |
|
A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index |
Subject |
Digital storytelling.
|
|
Video game characters.
|
|
Récits numériques.
|
|
Personnages de jeux vidéo.
|
|
Media studies.
|
|
Game theory.
|
|
Games development and programming.
|
|
ART / Mixed Media.
|
|
GAMES / Video & Electronic.
|
|
SOCIAL SCIENCE / Technology Studies.
|
|
Media studies.
|
|
Game theory.
|
|
Games development and programming.
|
Indexed Term |
Film, Media, and Communication |
|
FMC |
|
Game Studies |
|
GAME |
|
Media Studies |
|
MEDIA |
|
Dynamic Game Characters, transmedia practices, game studies, reader-response theory |
Genre/Form |
Electronic book.
|
Other Form: |
Print version: 9789463722957 |
ISBN |
9048553490 (electronic bk.) |
|
9789048553495 (electronic bk.) |
Standard No. |
10.1515/9789048553495 doi |
|
AU@ 000075217466 |
|