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Author Kapp, Karl M., 1967-

Title The gamification of learning and instruction fieldbook : ideas into practice / Karl M. Kapp, Lucas Blair, Rich Mesch.

Publication Info. San Francisco, CA : Wiley, [2014]

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 Business E-Book  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Bibliography Includes bibliographical references and index.
Note Print version record and CIP data provided by publisher.
Contents Cover; Contents; Title; Copyright; Dedication; Website Contents; Figures, Tables, and Exhibits; Foreword; About the Authors; About the Contributors; Chapter 1: How to Read and Use This Fieldbook; Introduction; Key Definition; Why This Book?; What's Coming in This Book; The Best Way to Read This Book; Continuing the Discussion; Section I: Getting Started; Chapter 2: Why Games, Gamification, and Simulations for Learning?; Chapter Questions; Introduction; Wrong Reasons; Right Reasons; Questions to Ponder; Ensuring Success; Key Takeaways.
Chapter 3: Game, Gamification, or Simulation: Which Is Best, When, Why?Chapter Questions; Introduction; Games; Gamification; Simulations; Selecting the Right ILE; Key Takeaways; Chapter 4: Critical Questions for Creating an Interactive Learning Event; Chapter Questions; Introduction; Foundational Questions; Practical Questions; Scoring and Assessment Questions; Game Play Questions; Key Takeaways; Section II: Basic Elements; Chapter 5: Foundational Elements; Chapter Questions; Introduction; Feedback; Constructs; Challenge; Story; Key Takeaways.
Chapter 6: The Importance of Narrative/Context/StoryChapter Questions; Introduction; Overview of Storytelling; Elements of Storytelling; How Is Storytelling Different in ILEs?; The Goal-Based Scenario; The Role of Reality; The Predictable Unexpected; Architecting Your Story; Key Takeaways; Chapter 7: Making the Case; Chapter Questions; Introduction; Research-Based Justification; Return on Investment Justification; 1. Identify the Need; 2. Determine Sponsor's Goals; 3. Decide How to Measure; 4. Dollarize the Measurements; 5. Conduct a Baseline Assessment.
6. Implement and Deliver the Game, Gamification, or Simulation7. Gather Post-Learning Data and Data from the Control Group; 8. Determine the Return; Stealth Justification; Key Takeaways; Chapter 8: Managing the Process; Chapter Questions; Introduction; The Process Required to Produce an Educational Game; Tips for a First-Time Producer; Key Takeaways; Section III: Design Considerations; Chapter 9: Where to Find Ideas; Chapter Questions; Introduction; Play Games; Brainstorming Techniques; Shazam Session; Sharing Output; Key Takeaways; Chapter 10: Games; Chapter Questions; Introduction.
Designing a Game From Start to FinishWireframing; One-Page Design; Paper Prototyping; Storyboards; Design Document; Key Takeaways; Chapter 11: Gamification; Chapter Questions; Introduction; Controversial Nature of Gamification; Structural Gamification; Avoid Learners Gaming the System; Content Gamification; Key Takeaways; Chapter 12: Simulations; Chapter Questions; Introduction; Why Simulations Are Valuable for Learning; Designing a Simulation; The Illusion of Complexity; Using Flowcharts; Storytelling for Simulations; Creating Decisions for Simulations; Creating Simulation Feedback.
Summary "Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning."-- Unedited summary from book.
Subject Educational games.
Simulation games in education.
Computer-assisted instruction.
Employees -- Training of.
Gamification.
BUSINESS & ECONOMICS -- Human Resources & Personnel Management.
EDUCATION -- Administration -- General.
EDUCATION -- Organizations & Institutions.
Gamification. (OCoLC)fst01982781
Computer-assisted instruction. (OCoLC)fst00872725
Educational games. (OCoLC)fst00903467
Employees -- Training of. (OCoLC)fst00909221
Simulation games in education. (OCoLC)fst01119162
Lernspiel
Trainingsmethode
Genre/Form Electronic books.
Added Author Blair, Lucas.
Mesch, Rich.
Other Form: Print version: Kapp, Karl M., 1967- Gamification of learning and instruction fieldbook. San Francisco, CA : Wiley, [2014] 9781118674437 (DLC) 2013038997
ISBN 9781118677247 (epub)
1118677242 (epub)
9781118677803 (pdf)
1118677803 (pdf)
9781118674437 (paper/website)
111867443X
Music No. EB00194559 Recorded Books
Standard No. AU@ 000062431463
DEBBG BV042032322
DEBSZ 39765183X
DEBSZ 414177894
GBVCP 773943072
NZ1 15697404

 
    
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