Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
E-Books/E-Docs
Author Bloom, Gina, author.

Title Gaming the stage : playable media and the rise of English commercial theater / Gina Bloom.

Publication Info. Ann Arbor : University of Michigan Press, 2018.

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer n rdamedia
online resource nc rdacarrier
data file rda
Series Theater: Theory/Text/Performance
Theater--theory/text/performance.
Summary "As we have entered a moment in history when games are more pervasive than ever, while theatrical plays tend to be relegated to the status of elite entertainment, it is vital that we ask: What do theatrical plays and games have in common, for their producers and their spectators? And what can we learn about gaming and about theater by uncovering the links between these media forms? Recent developments in digital gaming make these questions particularly timely and urgent. The emergence of performing arts games and the popularity of full-body gaming platforms like the Nintendo Wii and the Microsoft Kinect (best known for its use with Xbox systems) signal a return to traditional theatrical concepts in gaming. These games mandate that players become embodied performers, treat the game space as a kind of stage, and even encourage spectators to cluster around and watch gameplay as if it were a performance for an audience. Although the content of most of these games is dance or music, not theatrical drama, the gaming done via Xbox and Nintendo's Wii systems is fundamentally theatrical in design and effect. To understand this gaming technology and its social uses fully, we need to look more closely at a historical moment when theater and games were decidedly interdependent media technologies: the sixteenth and seventeenth centuries, or the 'early modern' period. My book turns to this moment in history to argue for games as theatrical media and theater as an interactive gaming technology"-- Provided by publisher.
Bibliography Includes bibliographical references and index.
Contents Gaming history -- Cards: imperfect information and male friendship -- Backgammon: space and scopic dominance -- Chess: performative history and dynastic marriage.
Note Print version record and CIP data provided by publisher; resource not viewed.
Subject Theater -- England -- London -- History -- 16th century.
Theater -- England -- London -- History -- 17th century.
Theater and society -- England -- London -- History -- 16th century.
Theater and society -- England -- London -- History -- 17th century.
Games -- Social aspects -- England -- London -- History -- 16th century.
Games -- Social aspects -- England -- London -- History -- 17th century.
Literary studies: c 1500 to c 1800.
PERFORMING ARTS -- Theater -- General.
Games. (OCoLC)fst00937529
Theater. (OCoLC)fst01149217
Great Britain. (OCoLC)fst01204623
Genre/Form Electronic books.
Electronic books.
History. (OCoLC)fst01411628
Other Form: Print version: Bloom, Gina. Gaming the stage. Ann Arbor : University of Michigan Press, 2018 9780472073818 (DLC) 2018008651
ISBN 9780472123919 (e-book)
0472123912
9780472901081
0472901087
0472073818 (print)
9780472073818
9780472073818

 
    
Available items only