Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
E-Books/E-Docs
Author Wolf, Mark J. P.

Title Myst and Riven : the world of the D'Ni / Mark J.P. Wolf.

Imprint Ann, Arbor, MI : University of Michigan Press, 2011.

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (125 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Landmark video games
Landmark video games.
Contents The Myst Phenomenon -- Myst and the Adventure Game Genre -- Early Works of the Miller Brothers -- The World of Myst -- Myst Island -- The Stoneship Age -- The Channelwood Age -- The Mechanical Age -- The Selenitic Age -- Dunny (D'Ni) -- The Rime Age -- Beyond the Game: The Other Myst Products -- From Myst to Riven: Subcreation and Expansion -- The World of Riven -- Temple Island (Dome Island) -- Jungle Island (Village Island) -- Tay (The Rebel Age) -- Book Assembly Island (Crater Island) -- Survey Island (Map or Garden Island) -- The 233rd Age (Gehn's Office and Bedroom) -- Prison Island -- Riven's Fortunes and the Rest of the Myst Series -- Myst's and Riven's Influence on the Adventure Game Genre.
Summary "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read."--Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J.P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J.P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.
Bibliography Includes bibliographical references and index.
Note Print version record.
Language English.
Subject Myst.
Riven.
Myst. (OCoLC)fst01383337
Riven. (OCoLC)fst01388947
Computer adventure games.
Computer games / online games: strategy guides.
Hobbies, quizzes & games.
GAMES -- Video & Electronic.
GAMES -- General.
Computer adventure games. (OCoLC)fst00872008
Indexed Term Multi-User.
Genre/Form Electronic books.
Electronic books.
Electronic resource.
Added Title Digital culture books.
Other Form: Print version: Wolf, Mark J.P. Myst and Riven. Ann Arbor : University of Michigan Press, 2011 9780472071494 (DLC) 2010047521 (OCoLC)685120530
ISBN 0472027492 (electronic bk.)
9780472027491 (electronic bk.)
9780472900329 (electronic bk.)
0472900323 (electronic bk.)
9780472071494
0472071491
9780472051496
0472051490
Standard No. AU@ 000051506522
AU@ 000051621241
AU@ 000058164931
AU@ 000059326912
DEBSZ 484704400
GBVCP 865739706
NZ1 14249146
NZ1 14935885

 
    
Available items only