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Author Wolf, Mark J. P.

Title Myst and Riven : the world of the D'ni / Mark J.P. Wolf.

Publication Info. Ann Arbor : University of Michigan Press, [2011]

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (viii, 125 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file
Series Landmark video games
Landmark video games.
Bibliography Includes bibliographical references and index.
Note Print version record.
Contents The Myst Phenomenon -- Myst and the Adventure Game Genre -- Early Works of the Miller Brothers -- The World of Myst -- Myst Island -- The Stoneship Age -- The Channelwood Age -- The Mechanical Age -- The Selenitic Age -- Dunny (D'Ni) -- The Rime Age -- Beyond the Game: The Other Myst Products -- From Myst to Riven: Subcreation and Expansion -- The World of Riven -- Temple Island (Dome Island) -- Jungle Island (Village Island) -- Tay (The Rebel Age) -- Book Assembly Island (Crater Island) -- Survey Island (Map or Garden Island) -- The 233rd Age (Gehn's Office and Bedroom) -- Prison Island -- Riven's Fortunes and the Rest of the Myst Series -- Myst's and Riven's Influence on the Adventure Game Genre.
Summary "Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read."--Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J.P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J.P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance
Language English.
Access Open Access EbpS
Subject Myst.
Riven.
Myst
Riven
Adventure video games.
Jeux vidéo d'aventure.
Computer games -- online games: strategy guides.
Hobbies, quizzes & games.
GAMES -- Video & Electronic.
GAMES -- General.
Adventure video games
Genre/Form Electronic resource.
Other Form: Print version: Myst and Riven. Ann Arbor : University of Michigan Press, ©2011 9780472071494 (DLC) 2010047521
ISBN 0472027492 (e-book)
9780472027491 (e-book)
9780472900329 (electronic bk.)
0472900323 (electronic bk.)
9781283159845 (online)
1283159848
0472051490
9780472051496
0472051490 (pbk. ; alk. paper)
0472071491 (cloth ; alk. paper)
9780472051496 (pbk. ; alk. paper)
9780472071494 (cloth ; alk. paper)
Standard No. 9780472051496
10.3998/lvg.9835611.0001.001
AU@ 000051506522
AU@ 000051621241
AU@ 000058164931
AU@ 000059326912
AU@ 000066532990
AU@ 000067168659
DEBBG BV044115287
DEBSZ 449821455
DEBSZ 484704400
GBVCP 865739706
NZ1 14249146
NZ1 14935885
AU@ 000073996425

 
    
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