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Author Bishop, O. N. (Owen Neville)

Title Programming Lego Mindstorms NXT / Owen Bishop.

Imprint Burlington, MA : Syngress Media, Inc., ©2008.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource (x, 187 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Summary Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence Key Features: * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures * includes a DVD w/ e-text, programming code, and link to accompanying website.
Contents 1 Robots come alive -- 2 Talking to your robot -- 3 How to? -- How to use sensors -- How to control motors -- How to process data -- How to navigate the robot -- How to make it intelligent -- 4 Visual Programming Language -- 5 Programming projects -- 10 programs in total. -- For the QuickStart vehicle and/or the Tribot: -- Maze solver, learning best path. -- Use a marker pen to copy a drawing or sketch a picture. -- Use a marker pen to write its name. -- Play Nim against human opponent and learn to win. -- For the Tribot: -- Find and pick up a light-colored object; drop it in a dark corner, as a Squirrel might do. -- A sort of?roulette? game for those who like to gamble. Robot takes a randomly chosen path on a board marked with a numbered grid. Stops at random. -- For the RoboArm: -- Sort a pile of toy building bricks by color (using light sensor or color sensor). -- Build a?house? from toy bricks; then (optionally) knock it down! -- Throw a ball into a cup, and learn to improve accuracy. -- Play Scissors, Paper, Stone against human opponent and learn to win more often. -- Play the Breakaway strategic board game against a human opponent. -- For Spike: -- Search for light-colored object, avoiding obstacles in its path (example of subsumption architecture. -- For Alpha Rex: -- Song and Dance Act: repeats if applauded, sulks if not. -- Navigate using compass sensor.
Note Includes index.
Print version record.
Subject Robots -- Programming.
LEGO toys.
Robots -- Programmation.
LEGO (Jouets)
TECHNOLOGY & ENGINEERING -- Robotics.
LEGO toys
Robots -- Programming
LEGO MindStorms
Genre/Form Electronic resource.
Popular works
Other Form: Print version: Bishop, Owen. Programming Lego Mindstorms NXT. Burlington, MA : Syngress Media, Inc., ©2008 9781597492782 1597492787 (OCoLC)213839329
ISBN 9781597492782
1597492787
9780080569963 (electronic bk.)
008056996X (electronic bk.)
128171688X
9781281716880
Standard No. AU@ 000048789999
AU@ 000058958940
CHNEW 001007706
DEBBG BV042305742
DEBSZ 405320248
DEBSZ 430694350
NZ1 13068730
NZ1 15189682
UKMGB 017549051
DKDLA 820120-katalog:9910110566705765

 
    
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