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Title Game-based teaching and simulation in nursing and healthcare / Eric B. Bauman.

Publication Info. New York : Springer Publishing Company, [2013]

Copies

Location Call No. OPAC Message Status
 Axe EBSCO Clinical Nursing E-Book  Electronic Book    ---  Available
Description 1 online resource (xvii, 265 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Print version record.
Bibliography Includes bibliographical references and index.
Contents Evolving field of virtual environments and game-based learning in nursing / Eric B. Bauman and Moses Wolfenstein -- Digital and multi-media literacy, understanding the language for game-based learning / Eric B. Bauman and Allan Barclay -- Virtual learning spaces : using new and emerging game-based learning theories for nursing clinical skills development / Ben DeVane and Eric B. Bauman -- Preparing faculty and students for game-based and virtual learning spaces / Eric B. Bauman -- Using virtual and game-based learning to prepare for actual practice / Eric B. Bauman and Moses Wolfenstein -- Fitting virtual reality and game-based learning into an existing curriculum / Penny Ralston-Berg and Miguel Lara -- Striving for cultural competency by leveraging virtual reality and game-based learning psychotherapist / Renee Pyburn and Eric B. Bauman -- Assessing and evaluating learning and teaching effectiveness : games, sims and starcraft II / Matt Gaydos and Eric B. Bauman -- Seeking research opportunities in virtual and game-based environments / Eric B. Bauman, Pamela Kato, and Miguel Lara.
Summary This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods that are useful in nursing and clinical health sciences education. It is designed to bridge the hap between the real-life experiences of seasoned professionals and the specific embodied experiences that can be created for novices. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences that inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision making and critical thinking skills. Case studies throughout demonstrate the practical applications of harnessing technology as a teaching and learning device.
Language English.
Subject Nursing -- Study and teaching -- Simulation methods.
Simulation games in education.
Educational games.
Education -- Simulation methods.
Nursing -- Study and teaching.
Medical education.
Education, Nursing -- methods.
Clinical Medicine -- education.
Computer Simulation.
Video Games.
MEDICAL -- Nursing -- Research & Theory.
Education -- Simulation methods. (OCoLC)fst00902772
Educational games. (OCoLC)fst00903467
Medical education. (OCoLC)fst01014024
Nursing -- Study and teaching. (OCoLC)fst01041833
Nursing -- Study and teaching -- Simulation methods. (OCoLC)fst01041850
Simulation games in education. (OCoLC)fst01119162
Genre/Form Electronic books.
Electronic books.
Added Author Bauman, Eric B., editor.
Other Form: Print version: Game-based teaching and simulation in nursing and healthcare. New York : Springer Pub. Co., 2013 9780826109699 (DLC) 2012017120 (OCoLC)793073801
ISBN 9780826109705 (electronic bk.)
0826109705 (electronic bk.)
9780826109699
0826109691
Standard No. AU@ 000050105310
AU@ 000054066387
AU@ 000062579091
DEBBG BV040888003
DEBBG BV042796714
DEBSZ 42138168X
NZ1 14693999
NZ1 14775977
AU@ 000050058723

 
    
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