Description |
viii, 290 pages ; 22 cm |
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text txt rdacontent |
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unmediated n rdamedia |
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volume nc rdacarrier |
Summary |
"Charting the material and technological history of video games, from the 1950s to the present"-- Provided by publisher. |
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Ervin blends history, memoir and reportage to examine the explosive popularity of video games. He shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art. |
Bibliography |
Includes bibliographical references and index. |
Contents |
1. Epic origins -- 2. Era of innovation -- 3. Atari -- 4. Call to adventure -- 5. Arcade projects -- 6. The first auteur -- 7. The renaissance -- 8. Dialing up -- 9. An American master -- 10. World of warcraft -- 11. Trigger warnings -- 12. Exile and the kingdom -- 13. New auteurs -- 14. The art question -- 15. Restart -- Appendix: My 11 favorite games. |
Subject |
Video games -- History.
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Video games -- Technological innovations.
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Video games -- History.
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Video games -- Technological innovations.
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ISBN |
9780465039708 (hardcover) |
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0465039707 (hardcover) |
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9780465096589 |
Standard No. |
40027280613 |
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