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Alternate Subjects (1-14 of 14)
Video Games Social Aspects
1
Print Material
 

Approaches to videogame discourse : lexis, interaction, textuality



New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc, 2019. 2019

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Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  794.8 Ap65 2019    ---  Available
2
Print Material
 

Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture


Condis, Megan, 1984- author.
Iowa City : University of Iowa Press, [2018] 2018

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Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  794.8 C752g 2018    ---  Available
3
E-Book/E-Doc
 

Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames


Boluk, Stephanie, 1979- author.
Minneapolis : University of Minnesota Press, [2017] 2017

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
4
E-Book/E-Doc
 

Mortal kombat : games of death


Church, David, 1982- author.
Ann Arbor : University of Michigan Press, 2022. 2022

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
5
Print Material
 

Play like a feminist


Chess, Shira, author.
Cambridge, Massachusetts : The MIT Press, [2020] 2020

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 Axe 2nd Floor Stacks  794.8082 C425p 2020    ---  Available
6
E-Book/E-Doc
 

Playful identities : the ludification of digital media cultures



Amsterdam : Amsterdam University Press, [2015] 2015

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
7
Print Material
 

Playing to win : sports, video games, and the culture of play



Bloomington : Indiana University Press, [2015] 2015

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 Axe 2nd Floor Stacks  794.8 P699 2015    ---  Available
8
Print Material
 

Reality is broken : why games make us better and how they can change the world


McGonigal, Jane.
New York : Penguin Group, 2011. 2011

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 Axe 3rd Floor Stacks  306.487 M177r 2011    ---  Available
9
E-Book/E-Doc
 

Tempest : geometries of play


Ruggill, Judd Ethan.
Ann Arbor : University of Michigan Press, 2015. 2015

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
10
E-Book/E-Doc
 

This gaming life : travels in three cities


Rossignol, Jim, 1978- author.
Ann Arbor : University of Michigan Press, 2008. 2008

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
11
Print Material
 

The toxic meritocracy of video games : why gaming culture is the worst


Paul, Christopher A., author.
Minneapolis : University of Minnesota Press, [2018] 2018

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 Axe 2nd Floor Stacks  794.8 P281t 2018    ---  Available
12
E-Book/E-Doc
 

Video game art reader.



Amherst, Massachusetts : Amherst College Press, [2017] 2017

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
13
E-Book/E-Doc
 

Video game art reader.



Amherst, Massachusetts : Amherst College Press, [2022] 2022

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
14
E-Book/E-Doc
 

Video game art reader.



Amherst, Massachusetts : Amherst College Press, [2019] 2019

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Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
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