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Print Material
Author Owen, Ruth, 1967-

Title The wonderful worlds of a video game designer / by Ruth Owen.

Imprint [Cornwall] : Ruby Tuesday Books, 2016.

Copies

Location Call No. OPAC Message Status
 PCMS Jumpstart Non-Fiction  741.6 OWEN    ---  Available
Description 32 p. : ill. (chiefly col.) ; 26 cm.
Series Get to work with science and technology
Note Includes glossary.
Bibliography Includes bibliographical references (p. 32) and index.
Contents Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game : the big idea -- Making a game : the characters -- Making a game : designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer.
Summary "The fantasy world that started out in your imagination is slowly coming to life. That new level is looking great on your computer screen. And after playing for hours, you have finally fixed the glitch with the battling blue ogres. It's all in a day's work for a video game designer! Get to Work with Science and Technology is a fascinating new series that introduces readers to the real-life applications of STEM subjects. In The Wonderful Worlds of a Video Game Designer, readers will discover how designers use their computer science skills and the latest technology to create the games people love to play. Told in a lively narrative style, this book includes firsthand accounts of how a video game is created, entertaining anecdotes, cool facts, and fantastic images of the step-by-step process of creating a game. Readers will also get the chance to try their hand at being a game designer with fun projects and activities"--Provided by the publisher.
Audience 4-8 Medialog, Inc.
880 Lexile.
3.
2-7.
Study Program Accelerated Reader AR Middle Grades RL 5.3 0.5 quiz: 177317 PCMS.
Reading Counts RC 3-5 5.70 3.0 quiz: 68283
Subject Video games -- Design -- Vocational guidance.
Video games industry -- Vocational guidance.
ISBN 9781910549322

 
    
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