Description |
251 pages ; 23 cm |
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text rdacontent |
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unmediated rdamedia |
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volume rdacarrier |
Series |
Digital game studies |
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Digital game studies.
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Bibliography |
Includes bibliographical references and index. |
Contents |
Part 1. Gender play : The name of the game is jocktronics: sport and masculinity in early video games / Michael Z. Newman -- Madden men: masculinity, race, and the marketing of a video game franchise / Thomas P. Oates -- Neoliberal masculinity: the government of play and masculinity in e-sports / Gerald Voorhees -- The social and gender in fantasy sports leagues / Luke Howie and Perri Campbell -- Domesticating sports: the Wii, the Mii, and Nintendo's postfeminist subject / Renee M. Powers and Robert Alan Brookey -- Part 2. The uses of simulation : Avastars: the encoding of fame within sport digital games / Steven Conway -- Keeping it real: sports video game advertising and the fan-consumer / Cory Hillman and Michael L. Butterworth -- Exploiting nationalism and banal cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, it's in the game: selective simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii can or can Wii?: theorizing the possibilities of video games as health disparity intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power. |
Subject |
Video games -- Social aspects.
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Sports -- Social aspects.
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Sports -- Marketing.
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Sports -- Marketing.
(OCoLC)fst01130476
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Sports -- Social aspects.
(OCoLC)fst01130525
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Video games -- Social aspects.
(OCoLC)fst01166440
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Added Author |
Brookey, Robert Alan, 1959-
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Oates, Thomas Patrick.
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ISBN |
9780253015020 (pbk. : alk. paper) |
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0253015022 (pbk. : alk. paper) |
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9780253014993 (cloth : alk. paper) |
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0253014999 (cloth : alk. paper) |
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9780253015051 (ebook) |
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