pt. 1. Access, power and social marginalisation in cyberculture -- pt. 2. Cyber-governance, cyber-communities, cyber-bodies -- pt. 3. New concepts in education and entertainment -- pt. 4. Web 2.0 and social networking.
Reproduction
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.