Description |
xxxv, 298 p. |
Series |
Electronic mediations ; 29 |
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Electronic mediations ; 29.
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Bibliography |
Includes bibliographical references and index. |
Contents |
Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines. |
Reproduction |
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. |
Subject |
Video games -- Social aspects.
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Video games -- Economic aspects.
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Capitalism -- Social aspects.
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Imperialism -- Social aspects.
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Genre/Form |
Electronic books.
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Added Author |
De Peuter, Greig.
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ProQuest (Firm)
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ISBN |
9780816666102 (hc : alk. paper) |
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9780816666119 (pbk. : alk. paper) |
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