Description |
viii, 304 p. |
Series |
Ex machina |
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Ex machina.
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Bibliography |
Includes bibliographical references (p. 289-290) and index. |
Contents |
Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. |
Reproduction |
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. |
Subject |
Computer games -- Law and legislation.
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Virtual reality.
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Genre/Form |
Electronic books.
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Added Author |
Balkin, J. M.
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Noveck, Beth Simone.
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ProQuest (Firm)
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ISBN |
081479971X (cloth : alk. paper) |
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0814799728 (pbk. : alk. paper) |
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9780814799710 (cloth : alk. paper) |
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9780814799727 (pbk. : alk. paper) |
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