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Author Sung, Kelvin, 1964- author.

Title Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL / Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal.

Publication Info. New York : Springer, [2015]


Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Expert's Voice in Game Development.
Note Includes index.
Vendor-supplied metadata.
Contents Introducing 2D game engine development with JavaScript -- Working with HTML5 and WebGL -- Drawing objects in the world -- Implementing common components of video games -- Working with textures, sprites, and fonts -- Defining behaviors and detecting collisions -- Manipulating the camera --Implementing illumination and shadow -- Integrating physics and particles -- Supporting camera background -- Building a sample game: from design to completion.
Subject Interactive computer graphics.
Computer games -- Design.
COMPUTERS -- General.
Computer games -- Design. (OCoLC)fst00872112
Interactive computer graphics. (OCoLC)fst01746690
Software Engineering.
Games development & programming.
Genre/Form Electronic books.
Added Author Pavleas, Jebediah, author.
Arnez, Fernando, author.
Pace, Jason, author.
Other Form: Print version: Sung, Kelvin. Build your own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL. Berkeley, CA : Apress, 2015 9781484209530
ISBN 9781484209523 (electronic bk.)
1484209524 (electronic bk.)
Standard No. AU@ 000056995968
DEBBG BV043968168
DEBSZ 485786583
GBVCP 882747495
NZ1 16246676
UKMGB 019139862

Available items only