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Author Sutherland, Bruce (Video game developer), author.

Title Learn C++ for game development / Bruce Sutherland.

Publication Info. [Berkeley, CA] : Apress, [2014]
2014

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xvii, 278 pages) : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Series Expert's voice in game development
Expert's voice in game development.
Note Online resource; title from PDF title page (EBSCO, viewed November 28, 2017).
Summary "If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL); Use design patterns to simplify your coding and make more powerful games; Manage memory efficiently to get the most out of your creativity; Load and save games using file I/O, so that your users are never disappointed. Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off. What you'll learn: How to use the various C++ skill fundamentals: variables, pointers, flow controls, functions, I/O, classes, exceptions, and more; How to write C++ games using object-oriented programming techniques: classes, objects, inheritance, and polymorphism; How to use templates and the Standard Template Library (STL) in C++; How to work with design patterns in C++ game development; How to apply C++ to native game activities; How to master concurrency and the gains in performance it brings. This book is for aspiring game developers with some previous programming experience who need to learn the critical C++ skills necessary to build game applications. C++ is the most popular programming language in use behind most game applications."-- Unedited summary from book.
Contents At a Glance; Introduction; Chapter 1: Beginning C++; Compilers; Programming Paradigms; Procedural Programming; Object-Oriented Programming; Generic Programming; C++ Game Programming; Our First C++ Program; Summary; Part 1: Procedural Programming; Chapter 2: Writing a Guessing Game with C++ Types; Dynamic Versus Static Typed Languages; Declaring Variables; Defining Variables; Integers; Unsigned Integers; Two's Complement; Floating Point Numbers; Boolean Values; Enums; Switching from One Type to Another; static_cast; A Simple Guessing Game; Summary.
Passing Parameters to FunctionsReturn Values; Passing by Pointer; Passing by Reference; Structures; Adding Functions to Text Adventure; Summary; Chapter 6: Making Decisions with Flow Control; The if Statement; The else and else if Statements; The for Loop; The while Loop; The switch Statement; The break and continue Keywords; The goto Statement; Adding a Game Loop to Text Adventure; Summary; Chapter 7: Organizing Projects Using Files and Namespaces; Source and Header Files; Creating Namespaces; Updating Text Adventure with Source Files, Header Files, and Namespaces; Summary.
Part 2: Object-Oriented ProgrammingChapter 8: Object-Oriented Programming with Classes; Object-Oriented Programming; Encapsulation; Constructors and Destructors; Method Overloading; Operator Overloading; Updating Text Adventure to Use Classes; Summary; Chapter 9: Controlling Data with Access Modifiers; The static Keyword; Creating static Local Variables; Using static class Member Variables; Using static Member Methods; Using static to Alter Global Scope; The const Keyword; Constant Variables; Constant Pointers; Constant Parameters; Constant Member Methods; Two More Keywords.
Subject C++ (Computer program language)
Computer games -- Programming.
Video games -- Programming.
COMPUTERS -- Programming Languages -- C++.
COMPUTERS -- Programming -- Games.
C++ (Computer program language) (OCoLC)fst00843286
Computer games -- Programming. (OCoLC)fst00872114
Genre/Form Electronic books.
Other Form: Printed edition: 9781430264576
ISBN 9781430264583 (electronic bk.)
1430264586 (electronic bk.)
9781430264576
1430264578
Standard No. 10.1007/978-1-4302-6458-3 doi
AU@ 000055996359
AU@ 000062453816
CHNEW 000888649
CHVBK 374497699
DEBBG BV042182262
DEBBG BV043611915
DEBSZ 417229402
DEBSZ 420043837
GBVCP 882732579
NZ1 15753245

 
    
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