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Author Pierce, Taylor, author.

Title The business of iOS app development : for iPhones, iPads and iPod touches / Taylor Pierce, Dave Wooldridge.

Publication Info. [Berkeley] : Apress, 2014.
New York, NY : Distributed to the Book trade worldwide by Springer
2014

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Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xx, 440 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Note Includes index.
Online resource; title from PDF title page (SpringerLink, viewed November 18, 2014).
Summary Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. This book is written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iOS app creators?perfect for independent developers on shoestring budgets. No prior business knowledge is required. The phenomenal success of the iPhone, iPad and the iPod touch have ushered in a "gold rush" for developers, but with well over a million apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. This is the book you wish you had read before you launched your first app!
Contents Machine generated contents note: ch. 1 Seeing the Big Picture in a Crowded App Store Marketplace -- Why a Business Book for iOS Developers? -- Tackling the New World of Mobile Marketing -- Rest Easy -- This Is Not Your Typical Business Book -- Planning Your Own Success Story -- How to Use This Book -- Getting Started with Your First iOS App -- Already in the App Store? It's Never Too Late to Boost Sales -- Developing iOS Apps for Clients -- Ready to Dive In? -- ch. 2 Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research -- Fulfilling a Need -- Discovering Untapped Markets -- Enhancing the Mobile Experience -- Competing with Similar Apps -- When to Avoid Oversaturated Categories -- Assessing the Competition -- Using Alternative App Directories for Competitive Research -- Analyzing App Ranking Statistics -- Finding Inspiration in Your Competitors' Customer Reviews -- Taking Your Competition for a Test-Drive -- Defining Your Differentiator -- Targeting Multiple iOS Devices -- Universal Applications from a Business Perspective -- What's in an App Name? -- Registering Web Site Domain Names -- Building a Unique Identity for Your iOS App -- Making Progress -- ch. 3 Protecting Your Intellectual Property -- What Is Intellectual Property? -- Determining Your Intellectual Property Strategy -- iOS Apps Are Different -- Developing an iOS App-Specific Game Plan -- Copyrighting Your App -- Filing Trademarks for App Icons and Logos -- Trade Secrets -- Patents -- Addressing Intellectual Property in Contractor and Employee Agreements -- Hiring Contractors -- Hiring Employees -- Inbound Licensing of Intellectual Property -- Document Your Inbound Licenses -- Know What You Are Getting -- Avoid Viral Licenses -- Don't Use Apple's Trademarks -- Creating a Custom End User License Agreement -- Purpose of a EULA -- Apple's EULA -- Reasons to Use Your Own EULA -- How and When to Pursue Legal Action -- First Steps Toward Dispute Resolution -- Prelitigation -- Litigation -- Summary -- ch. 4 Your iOS App Is Your Most Powerful Marketing Tool -- Getting Your Foot in the Door: First Impressions Are Everything -- First Visual Cue -- Second Visual Cue -- More Incentive for a Good First Impression -- Playing by the Rules in Apple's Sandbox -- Designing for Multiple iOS Devices -- Preparing UI Art Assets -- Orientation Considerations on the iPad -- Double the Fun with Retina Display Screens -- Designing for iOS 8 -- Differences in iOS 8 -- Define a Brand for Your App -- Your Most Powerful Marketing Tool -- Maintaining a Consistent Brand Identity -- Creating an Effective App Icon and Logo -- App Icon Rules and Tools -- Designing a Custom App Icon -- Start Sketching -- Make It Unique -- Beauty in Simplicity -- Sample App Icon -- Interface Design: Think Like a User, Not Like a Developer -- Get to Know Your Users -- Draw Your Ideas on Paper -- Create an App Flow/Storyboard -- Beautiful Mock-ups in Illustrator and Photoshop -- Other Software Tools for Designing Mock-ups -- Designing Apps with Mobile Apps -- Start Prototyping -- Creating a Prototype -- Test User Interactions Using Your Prototype -- Think Outside the Box -- Other Factors to Consider -- Comfortable Familiarity of UIKit -- Icons and Images -- Navigation Colors -- Using Text -- Designing for Accessibility -- Tips for the Artistically Challenged -- Finding Graphics and Icons -- Choosing Fonts -- Adding Audio -- Using Professional Design Services -- Creative Boost -- ch. 5 Social Inception: Promoting Your Apps Within Apps -- Encouraging User Reviews Within Your App -- Seeking Feedback at Runtime -- When to Ask for Ratings -- Tell a Friend with In-App E-mail and Social Networking -- Using Third-Party Web Services -- Connecting Users with In-App Sharing -- Adding E-mail Support -- Integrating Twitter and Facebook -- Strength in Numbers: Building Synergy with In-App Cross-Promotion -- Setting up Shop -- United We Prosper -- Get Your Users Talking with Third-Party Social Gaming Platforms -- Enthusiasm Is Contagious -- Choosing a Social Gaming Platform -- Earning Your Stripes -- ch. 6 Money for Nothing: When It Pays to Be Free -- Generating Revenue from Free Apps -- Free Strategies -- Try Before You Buy -- Choosing a Path: Lite vs. In-App Purchase -- Lite Approach: Tastes Great, Less Filling -- Playing It Safe: Lite Version Restrictions -- Can a Free Lite Version Really Boost Paid App Sales? -- They Won't Buy the Cow If the Milk Is Free -- When to Release the Lite Version -- Perfecting Your In-App Sales Pitch -- Bulletproofing Your Lite Version -- Migrating Data from the Lite Version to the Paid Version -- Securing Market Share: Give It Away Now and Up-Sell Later -- Mining Additional Revenue with Affiliate Programs -- How Affiliate Programs Work -- Joining the iTunes Affiliate Program -- Power of Free -- Shifting Gears -- ch. 7 Monetizing Free Apps with iAd and Other In-App Advertising Opportunities -- When to Use In-App Advertising -- Knowing Your Audience -- In-App Advertising As a Sales Tool -- Selecting a Mobile Ad Network -- Investigating the Choices -- Which Ad Network Is Right for You? -- Building a Business with Ad-Supported Apps -- Balancing UI Design Aesthetics with Ads -- Finding the Best Mix of Ad Networks -- Harnessing the Power of House Ads -- Implementing Apple's iAd in Your iOS Apps -- Joining the iAd Network -- Designing Your App for Displaying iAd Banners -- Programming Your App to Support Ads -- Enabling Live Ads in Your App -- Knowledge Is Power: Tracking App Usage Through Analytics -- Contemplating Sponsorships and Product Placement Deals -- Tipping Point -- ch. 8 Exploring the Freemium Model with In-App Purchase -- Loyalty Pays: Existing Users Make the Best Customers -- Supporting the Long Tail: Monetizing Continued Development -- Challenge of Changing User Perception -- When and How to Use In-App Purchase -- Understanding the Fundamentals -- Power of Simplicity -- Presentation Is the Key to Success -- Finding the Sweet Spot -- Delivering and Managing In-App Purchases -- Unlocking Built-in Content -- Downloading Content from Your Server -- Finding Help in the Cloud -- Configuring In-App Purchase in iTunes Connect -- Setting Up an iTunes Test User Account -- Creating In-App Purchase Items -- Managing Your In-App Purchase Items -- Preparing Your Test Device -- Tapping into the Store Kit Framework -- Configuring the Project for In-App Purchase -- Setting Up the Basics -- Getting In-App Purchase Up and Running -- Step 1 Does the Consumer Allow In-App Purchase? -- Step 2 Fetch Available In-App Purchase Items -- Step 3 Request a Purchase -- Step 4 Receive Payment Status -- Step 5 Provide Access to the Purchased Content -- Restoring Paid Content -- Digging for Gold -- ch.
9 Testing and Usability: Putting Your Best Foot Forward -- Preventing the Majority of One-Star Reviews -- Avoiding Common Pitfalls -- Soliciting Direct Feedback -- Preventing User Frustration with In-App Help -- Planting Knowledge Seeds with On-Screen Tips -- Instructional Videos: The Double-Edged Sword -- Show, Don't Tell, with Visual Demos -- Providing Mobile Manuals with Text-based Help -- Provisioning: Setting Up a Development Device -- Step 1 Establish Your Test Device in Xcode Organizer -- Step 2 Acquire Your Development Certificate -- Step 3 Register Your Device ID -- Step 4 Create an App ID -- Step 5 Generate and Install Your Provisioning Profile -- Step 6 Run Your Xcode Project on Your Test Device -- Beta Testing: Navigating the Complexities of Ad Hoc Distribution -- Step 1 Acquire Your Distribution Certificate -- Step 2 Register the Device IDs of Your Beta Testers -- Step 3 Generate and Install an Ad Hoc Distribution Provisioning Profile -- Step 4 Configure Your App for Ad Hoc Distribution -- Step 5 Distribute Your App to the Beta Testers -- Wireless Distribution to Beta Testers -- Sitting Pretty -- ch. 10 Get the Party Started! Creating a Prerelease Buzz -- Final Countdown: Preparing for Liftoff -- Invest the Time to Find Your Audience -- Craft Your Elevator Pitch -- Gather Additional Prerelease Marketing Materials -- Your iOS App Deserves a Well-Designed Web Site -- Web Hosting -- Format Wars: Blogs vs. Custom Sites -- Domain Name Benefits -- SEO Tactics -- Tracking Web Site Traffic -- Anatomy of an iOS App Web Site -- Before Selling, Start Collecting -- Why Site Compatibility with Mobile Safari Is So Important -- "I'm Ready for My Close-up, Mr. Viewport" -- Using Browser Detection to Deliver Targeted Content -- Dynamically Replacing Flash with iOS-Compatible Content -- Home Screen Bookmarking Made Beautiful -- Let's Make Some Noise: The Power of Blogs, Twitter, and Social Networks -- Cultivating an Online Community -- Blogging -- Twitter -- Facebook -- Other Social Networks and Bookmarking Sites -- Commenting on Forums, Groups, and Blogs -- But Not Too Much Noise: Maintaining a Professional Reputation -- Everyone Loves a Winner: Collecting Prerelease Press and Testimonials -- Preparing a Hit List -- Establishing Relationships -- Offering Exclusives and Advance Ad Hoc Builds to Secure Coverage -- Passing the Baton -- ch. 11 Keys to the Kingdom: The App Store Submission Process -- Politics of Pricing -- Analyzing Similar Apps -- Room to Maneuver -- Sustaining a Long-Term Business -- Perceived Value and Consumer Resistance -- Improving App Discovery: The Art of Keywords and Names -- Assigning Keywords -- Name Game.
Note continued: Perfecting the Sales Pitch of Your App Description -- What Is It? -- Awards and Testimonials -- App Features and Benefits -- Putting It All Together -- Picture Is Worth a Thousand Words: The Importance of Screenshots -- Choosing the Primary Screenshot -- When a Screenshot Is More Than a Screenshot -- Preparing Your Application Binary for the App Store -- Step 1 Verify Your Distribution Certificate Is Still Installed -- Step 2 Generate and Install an App Store Distribution Provisioning Profile -- Step 3 Configure Your Xcode Project for App Store Distribution -- Step 4 Compile Your iOS App -- Ensuring Apple Has Processed Your Contracts and Payment Settings -- Are We There Yet? Submitting Your App in iTunes Connect -- Step 1 Create a New App Entry -- Step 2 Set the Availability Date and Pricing -- Step 3 Submit Your App's Metadata -- Step 4 Assign a Rating to Your App -- Step 5 Upload Your App Icon and Screenshots -- Step 6 Support Multiple Languages -- Step 7 Upload Your App Binary for App Store Review -- Try, Try Again: Dealing with App Store Rejections -- Approved! Making It to the Promised Land -- Analyzing Your App Store Sales Statistics -- Rev Your Engines -- ch. 12 Increasing Awareness for Your iOS App -- Dedicating As Much Effort to Marketing Your App As You Put into Developing It -- Launching with a Supernova of Publicity -- Enlisting Help from the Pros -- Art of Crafting Effective Press Releases -- Essential Ingredients of a Press Release -- Translating Your Press Release -- Virtual 24/7 Press Room -- Connecting with the Press -- Issuing Promo Codes: Soliciting App Reviews on Influential Blogs and Review Sites -- Providing Review Materials -- Obtaining Promo Codes -- Publicity Requires Planning and Patience -- Using Promotions and Giveaways to Improve App Discovery -- Timing a Good Sale to Rejuvenate App Downloads -- Can Advertising Sell Apps? -- Advertising to a Mobile Audience -- Taking Advantage of iAd for Developers -- Pay-Per-Install Incentives to Cross-Sell Apps -- Staying Connected with Customers -- Delivering Frequent App Updates -- Providing High-Quality Support -- Additional Tips for Sustaining Momentum in the App Store -- Banking on the Prestige of Awards and Endorsements -- Share Your Knowledge -- Participating in Interviews and Podcasts -- Looking Toward the Horizon.
Subject iOS (Electronic resource)
IOS (Electronic resource) (OCoLC)fst01784820
Application software -- Development.
COMPUTERS -- Internet -- Application Development.
Application software -- Development. (OCoLC)fst00811707
Genre/Form Electronic books.
Added Author Wooldridge, Dave, author.
Other Form: Printed edition: 9781430262381
ISBN 9781430262398 (electronic bk.)
1430262397 (electronic bk.)
9781430262381
1430262389 (print)
9781430262381 (print)
Standard No. 10.1007/978-1-4302-6239-8 doi
AU@ 000056936279
DEBBG BV042991142

 
    
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