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Title Game development tools / Marwan Y. Ansari, editor.

Imprint Boca Raton, FL : CRC Press, c2011.

Copies

Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  794.81526 G145 2011    ---  Available
Description xv, 327 p. : ill. (some col.) ; 25 cm.
Note "An A.K. Peters book."
Bibliography Includes bibliographical references and index.
Contents Taming the beast: managing complexity in game build pipelines / Fernando Navarro -- Game streaming: a planned approach / Jeffrey Aydelotte, Amir Ebrahimi -- Workflow improvement via automatic asset tracking / Matt Greene, William Smith -- Continuous integration for games / Steven Ramirez -- Persistence management of asset metadata and tags / Jaewon Jung -- Real-time tool communication / Alan Kimball -- Robust file I/O / Alan Kimball -- Real-time constructive solid geometry / Sander van Rossen, Matthew Baranowski -- A COLLADA toolbox / Remi Arnaud -- Shape-preserving terrain decimation and associated tools / David Eberly -- In-game audio debugging tools / Simon Franco -- Pragmatic XML use in tools / Amir Ebrahimi -- Low coupling command system / Gustavo A. Carrazoni -- Object-oriented data / Alan Kimball -- Improving remote perforce usage / Mike O'Connor -- Vector displacement in the sculpting workflow / Craig Barr -- Optimizing a task-based game engine / Yannis Minadakis -- Efficient texture creation with Genetica / Ichiro Lambe, Atlas Roufas -- Reducing video game creation effort with Eberos GML2D / Frank E. Hernandez, Francisco R. Ortega -- YAML for C++: applied data-driven design / Sebastien Noury, Samuel Boivin -- GPU debugging and profiling with NVIDIA Parallel Nsight / Kumar Iyer, Jeffrey Kiel -- FBX games development tools / Trevor Adams, Mark Davies.
Summary "This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"-- Provided by publisher.
Subject Computer games -- Programming.
Added Author Ansari, Marwan.
ISBN 9781568814322 (hardback)
1568814321 (hardback)
Standard No. AU@ 000046878462

 
    
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