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Author Alvarez Igarzábal, Federico, author.

Title Time and space in video games : a cognitive-formalist approach / Federico Alvarez Igarzábal.

Publication Info. Bielefeld : Transcript, [2019]
©2019

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Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (232 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file
PDF
Series Studies of digital media culture ; volume 9
Studies of digital media culture ; v. 9.
Note Originally presented as the author's thesis (doctoral)--University of Cologne.
Bibliography Includes bibliographical references.
Contents Frontmatter -- Contents -- Introduction -- Brain Time in Virtual Space -- The State Machine and the Present Moment -- Structuring Gametime -- Cause, Effect, and Player-Centric Time -- Iteration in Virtual Space -- Predictive Thinking in Virtual Worlds -- The Groundhog Day Effect -- The Hybrid Narrator -- Through the Temporal Landscape -- The Speed of Time -- Marshmallows and Bullets -- Chekhov's BFG -- Conclusion -- Acknowledgements -- References
Summary Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.
Note Online resource; title from PDF title page (De Gruyter, viewed August 10, 2020).
Subject Space and time in mass media.
Video games -- Psychological aspects.
Time perception.
Espace et temps dans les médias.
Jeux vidéo -- Aspect psychologique.
Perception du temps.
SOCIAL SCIENCE -- Media Studies.
SOCIAL SCIENCE / Media Studies
Time perception
Space and time in mass media
Video games -- Psychological aspects
Raum Motiv
Zeit Motiv
Videospiel
Indexed Term Aesthetics.
Cognitive Science.
Computer Games.
Digital Media.
Games.
Media Aesthetics.
Media Studies.
Media.
Popular Culture.
Sequencing.
Space.
Time Perception.
Time.
Video Games.
Other Form: Print version: Alvarez Igarzábal, Federico. Time and space in video games. Bielefeld : Transcript, [2019] 9783837647136 (DLC) 2019459747 (OCoLC)1126283053
ISBN 3839447135 (electronic book)
9783839447130 (electronic book)
9783837647136 (paperback)
Standard No. 10.14361/9783839447130 doi
AU@ 000066189209
CHBIS 011497914
CHDSB 007134301
CHVBK 575559616
CHVBK 576034541
AU@ 000069898488

 
    
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