Description |
xxii, 343 p. : ill. ; 24 cm. |
Bibliography |
Includes bibliographical references and index. |
Contents |
Theory by design / Walter Holland, Henry Jenkins, and Kurt Squire -- Abstraction in the video game / Mark J.P. Wolf -- Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan -- Hyperidentities : postmodern identity patterns in massively multiplayer online role-playing games / Miroslaw Filiciak -- Playing at being : psychoanalysis and the avatar / Bob Rehak -- Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal -- As we become machines : corporealized pleasures in video games / Martti Lahti -- Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo -- Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad -- Simulation versus narrative : introduction to ludology / Gonzalo Frasca -- From gamers to players and gameplayers : the example of interactive movies / Bernard Perron -- Interactive storytelling / Chris Crawford -- Gametime : history, narrative, and temporality in Combat flight simulator 2 / Patrick Crogan -- Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter. |
Subject |
Video games.
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Added Author |
Wolf, Mark J. P.
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Perron, Bernard.
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ISBN |
0415965799 (pbk. : alk. paper) |
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0415965780 (hardback : alk. paper) |
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9780415965781 (hardback : alk. paper) |
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9780415965798 (pbk. : alk. paper) |
Standard No. |
UKM bA3W1333 |
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NLGGC 248381016 |
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YDXCP 1953301 |
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NZ1 7473774 |
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AU@ 000024401815 |
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