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Author Dempski, Kelly.

Title Real-time rendering tricks and techniques in DirectX / Kelly Dempski.

Imprint [Place of publication not identified] : Premier Press, 2002.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xxxvii, 821 pages) : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Premier Press game development series
Premier Press game development series.
Note Includes index.
Contents Building the Sandbox -- Let the Rendering Begin! -- Shaders -- Vertex Shader Techniques -- Pixel Shader Techniques -- Other Useful Techniques.
Note Print version record.
Subject DirectX.
DirectX. (OCoLC)fst01388540
Rendering (Computer graphics)
Real-time data processing.
Multimedia systems.
COMPUTERS -- Data Processing.
Multimedia systems. (OCoLC)fst01028920
Real-time data processing. (OCoLC)fst01091219
Rendering (Computer graphics) (OCoLC)fst01747023
Genre/Form Electronic books.
Other Form: Print version: Dempski, Kelly. Real-time rendering tricks and techniques in DirectX. [S.l.] : Premier Press, 2002 1931841276 (OCoLC)49645154
ISBN 0585440077 (electronic bk.)
9780585440071 (electronic bk.)
1931841276
Standard No. AU@ 000051406932
DEBBG BV043121269
DEBSZ 422439215
GBVCP 800941519

 
    
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