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Author Paquette, Andrew, author.

Title An introduction to computer graphics for artists / Andrew Paquette.

Imprint London ; New York : Springer, 2013.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Edition 2nd edition.
Description 1 online resource (xxxvii, 322 pages) : colour illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
image files PNG rda
Contents Introduction -- CG Basics -- Observation Skills and CG -- Measurements and Their Relationship to CG -- Scene Preparation -- Modeling 1: Polygons -- The Importance of Resolution in CG -- Optimization of CG Models -- Validation of CG Models -- Creating and Editing Texture Coordinates (UVs) -- Shaders and Texturing -- Rendering a CG Scene -- 3D Animation -- CG Modeling 2: NURBS -- CG Modeling 3: Advanced -- CG Industry Standards.
Bibliography Includes bibliographical references and index.
Summary An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Note Print version record.
Language English.
Subject Mediendesign
Interaktive Medien
Computer graphics.
Computer Graphics.
Computer graphics. (OCoLC)fst00872119
Computeranimation
Filmtrick
Computergrafik
Visualisierung
Computerkunst
Programmierung
Computerspiel
Computer Science.
Computer Graphics.
Arts.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Appl. in Arts and Humanities.
Indexed Term Computer science.
Computer vision.
Computer graphics.
Computer Appl. in Arts and Humanities.
Genre/Form Electronic books.
Other Form: Printed edition: 9781447150992
ISBN 9781447151005 (electronic bk.)
1447151003 (electronic bk.)
1447150996
9781447150992
9781447150992
Standard No. 10.1007/978-1-4471-5100-5 doi
AU@ 000051280382
AU@ 000058377844
AU@ 000060583728
CHBIS 009789318
CHSLU 001285002
CHVBK 175241724
CHVBK 49078867X
DKDLA 820120-katalog:000660887
NLGGC 384136427
NZ1 15022775
NZ1 15745363

 
    
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