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Author Peters, Keith.

Title Foundation actionscript animation : making things move! / Keith Peters ; [foreword by Aral Balkan].

Imprint Berkeley, CA : Friends of ED ; New York : Distributed to the Book trade in the United States by Springer-Verlag New York, Inc., 2006.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xviii, 470 pages) : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Designer to designer
Note Includes index.
Print version record.
Contents Actionscripted Animation Basics -- Basic Animation Concepts -- Basics of Actionscript for Animation -- Trigonometry for Animation -- Rendering Techniques -- Basic Motion -- Velocity and Acceleration -- Boundaries and Friction -- User Interaction: Moving Objects Around -- Advanced Motion -- Easing and Springing -- Collision Detection -- Coordinate Rotation and Bouncing Off Angles -- Billiard Ball Physics -- Particle Attraction and Gravity -- Forward Kinematics: Making Things Walk -- Inverse Kinematics: Dragging and Reaching -- 3D Animation -- 3D Basics -- 3D Lines and Fills -- Backface Culling and 3D Lighting -- Additional Techniques -- Matrix Math -- Tips and Tricks.
Summary Sure you can animate using motion tweens--in fact, we'll help you do that with our Flash Cartoon Animation book--but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
Subject Flash (Computer file)
Flash (Computer file) (OCoLC)fst01388687
Web sites -- Design.
Computer animation.
ActionScript (Computer program language)
COMPUTERS -- Digital Media -- General.
COMPUTERS -- Web -- User Generated Content.
COMPUTERS -- Interactive & Multimedia.
COMPUTERS -- Web -- Site Design.
Informatique.
ActionScript (Computer program language) (OCoLC)fst00796237
Computer animation. (OCoLC)fst00872015
Web sites -- Design. (OCoLC)fst01173252
Genre/Form Electronic books.
Other Form: Print version: Peters, Keith. Foundation actionscript animation. Berkeley, CA : Friends of ED ; New York : Distributed to the Book trade in the United States by Springer-Verlag New York, Inc., 2006 1590595181 9781590595183 (DLC) 2006276124 (OCoLC)62333883
ISBN 9781430200819
1430200812
9781590595183 (Paper)
1590595181 (Paper)
Standard No. AU@ 000048715324
AU@ 000053225513
AU@ 000060583347
DEBSZ 430450389
NZ1 13073856

 
    
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