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Author Beuken, Brian, author.

Title The fundamentals of C/C++ game programming : using target-based development on SBC's / Brian Beuken.

Publication Info. Boca Raton : CRC Press, Taylor & Francis Group, [2018]
2018

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource : illustrations (black and white)
text txt rdacontent
still image sti rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Includes index.
Summary Designed to help develop and strengthen problem solving and basic C/C++ skills, this step-by-step book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. -- Edited summary from book.
Subject Computer games -- Programming.
C (Computer program language)
C++ (Computer program language)
COMPUTERS -- Programming Languages -- C++
C (Computer program language) (OCoLC)fst00843279
C++ (Computer program language) (OCoLC)fst00843286
Computer games -- Programming. (OCoLC)fst00872114
Genre/Form Electronic books.
Other Form: Print version: 9781498788748
ISBN 9781351642880 (electronic bk.)
135164288X (electronic bk.)
9781498799126 (electronic bk.)
1498799124 (electronic bk.)
9781351633048 (electronic bk.)
135163304X (electronic bk.)
9781315156361 (electronic bk.)
1315156369 (electronic bk.)
9781498788748 (pbk.)
Standard No. AU@ 000062186270

 
    
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