Description |
1 online resource (80 pages) : color illustrations. |
|
text txt rdacontent |
|
computer c rdamedia |
|
online resource cr rdacarrier |
Series |
High-interest STEAM |
|
High-interest STEAM.
|
Bibliography |
Includes bibliographical references and index. |
Contents |
Science in gaming -- Technology in gaming -- Engineering in gaming -- Art in gaming -- Mathematics in gaming. |
Summary |
Explores the way STEAM principles are utilized in the video game industry, from creating an artistic concept, to coding the game, to making the graphics come to life, and finally to the computer engineering needed to make the game function. |
Audience |
7-12. |
System Details |
Mode of access: World Wide Web. |
Note |
Description based on book record and eBook viewed on November 10, 2021. |
Subject |
Video games.
|
|
Video games -- Design.
|
|
Electronic books.
|
ISBN |
9781422272916 |
|