Description |
1 online resource (114 pages) : illustrations (some color) |
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text txt rdacontent |
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still image sti rdacontent |
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computer c rdamedia |
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online resource cr rdacarrier |
Bibliography |
Includes bibliographical references. |
Access |
Open access MiU |
Summary |
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. |
Note |
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0 |
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Description based on information from the publisher. |
Subject |
Video games -- Design.
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Video games -- Social aspects.
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Computer art.
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Jeux vidéo -- Conception.
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Jeux vidéo -- Aspect social.
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Computer art
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Video games -- Design
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Video games -- Social aspects
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Added Author |
Funk, Tiffany, editor.
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Reed, Michael, editor.
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Amherst College. Press, publisher.
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Michigan Publishing (University of Michigan), publisher.
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Note |
Cover title: Video game art reader. version_4.1.2021 |
ISBN |
9781943208357 (electronic bk.) |
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1943208352 (electronic bk.) |
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9781943208340 paperback book |
Standard No. |
10.3998/mpub.12414517 doi |
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AU@ 000071595712 |
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